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Cat Rooftop Rush IT

The book of characters

Everyone Rosso the cat meets between Testaccio and St. Peter's: who they are, what they do and how they react when he runs by.

Chapter 1 The cats

The hero, the one waiting for him at dawn and the fellow cats he meets along the way.

  1. Rosso the cat

    Hero In every neighbourhood

    A ginger cat who simply can't sit still on full-moon nights. He runs from rooftop to rooftop right across Rome with one thing on his mind: mice. And at the end of the journey, in front of the dome of St. Peter's, he has a date at dawn.

    What they do

    • Runs on his own, faster and faster: you decide when to jump.
    • Double jumps in mid-air and dives to drop down in a flash.
    • Lands on solid obstacles and jumps even higher from there.
    • Dives to snatch phones, panini and supplì (Roman rice balls).

    How they react

    • Meows happily when he catches prey, and cheers when the combo reaches x5.
    • When he gets hit he flashes: for a moment nothing can hurt him.
    • On his last heart, time slows down and his voice gets worried.
    • When the run ends he sits there dazed, with three little stars spinning over his head.
  2. The dawn cat

    At dawn St. Peter's

    White with grey and cream patches, and a red bow round her neck. She sits waiting at the end of the last rooftop of St. Peter's, the dawn rooftop. The game hasn't given her a name yet: for now she is simply her.

    What they do

    • Waits at the end of the dawn rooftop, sitting still.
    • When you arrive, Rosso sits down beside her and together they watch the sun rise behind the dome.
    • Stays there even when he sets off again for the next night.

    How they react

    • As you arrive, the colonnade bells ring and the sky begins to brighten.
    • While you sit together the dawn music plays and the game takes a polaroid of you for the “Album”.
  3. The cat's ghost

    Game over In every neighbourhood

    Scares nobody: it's your own cat, whoever you picked in the shop, when their last run ends in a gap between the rooftops. Every cat has a ghost with their own fur, floating back up out of the dark and looking like they really didn't see that coming.

    What they do

    • Appears only if you lose your last heart by falling between two rooftops.
    • Rises from the gap, swaying gently.

    How they react

    • Goes “ooooh”, more surprised than spooky.
    • One tap skips the scene and takes you to the end-of-run summary.
  4. The cats of Largo Argentina

    Friends Pantheon

    Rome's most famous cat colony lives among the ruins of Largo Argentina, a stone's throw from the Pantheon. A tabby, a black-and-white and a ginger: rooftop veterans who can spot a colleague in trouble at a glance.

    What they do

    • Sit on the roof in little groups of two or three, blinking lazily.
    • There is always one colony at the Pantheon, and a second one further on.
    • Meow as they come on screen, in a higher voice than Rosso's.

    How they react

    • If you run past them along the roof, they give you a heart.
    • If your hearts are already full, the gift becomes 250 points.
    • They all meow together, and you can hear them purr.
  5. The black cat

    Harmless In every neighbourhood

    Lord of the brick rooftops. He sleeps curled up among chimneys and TV aerials and really doesn't want to be bothered, especially not by a ginger cat in a hurry.

    What they do

    • Sleeps on top of brick rooftops, with Zs floating up from his head.
    • He is part of the scenery: he won't stop you and he won't hurt you.

    How they react

    • When you come by he usually wakes up, sits up and grumbles, annoyed.
    • Other times he gets a fright: arches his back, hisses, runs along the top of the roof and vanishes behind the wall.

Chapter 2 The people of Rome

Who cheers, who blocks the way and who has something worth stealing.

  1. The lady with the rug

    Harmless Testaccio, Trastevere

    In Testaccio and Trastevere there is always a rug that needs a good beating. And somehow she always leans out just as a cat runs by.

    What they do

    • Opens the window and leans out as the cat gets close.
    • Beats the rug four times, raising a cloud of dust.
    • Then waves, steps back in and closes the window.

    How they react

    • She has nothing against the cat: the dust looks dramatic but does no harm.
    • Every beat of the rug makes a dull thud.
  2. The AS Roma fans

    Harmless Testaccio

    Testaccio is AS Roma's neighbourhood, and it shows: there is always someone on the rooftops waving a yellow and red flag. The bearded guy, the girl and the grandpa cheer for anyone who runs by, cats included.

    What they do

    • Wave their flags left and right.
    • Stand in the background: the cat runs past them without touching them.

    How they react

    • When the cat runs close they cheer and shout “DAJE!” (Roman for “Go!”).
    • Each of them cheers only once.
  3. The guitarist

    Harmless Trastevere

    Sitting on his stool with his case open at his feet, he plays serenades with his eyes closed under the Trastevere moon. If his audience is made of cats, he doesn't mind.

    What they do

    • Plays guitar with his eyes closed, against the rooftops in the background.
    • Only appears on the first lap of Trastevere.

    How they react

    • None: he's so lost in the music he doesn't even notice the cat.
  4. The couple in love

    Harmless Trastevere

    She in a polka-dot dress, he with an ice cream: on the rooftops of Trastevere, gazing at the moon. Rosso, who has a date at dawn himself, understands them perfectly.

    What they do

    • Stand arm in arm in the background, on the first lap of Trastevere.

    How they react

    • None: they only have eyes for each other.
  5. The trattoria host

    Rob him Trastevere

    Shiny, curled moustache, a menu in one hand and a tray of supplì in the other: next to every table in Trastevere, there he is, inviting people to sit down. Shame his most interested customer is a cat.

    What they do

    • Stands next to the tables and chairs, waving the menu at passers-by.
    • Announces himself with a whistle as he comes on screen.
    • Only appears on the first lap of Trastevere.

    How they react

    • Bump into his side and he gives you a “SHOVE!”: you lose a heart.
    • Jump on his head normally and you just bounce off.
    • Dive on him and you snatch his supplì: 150 points, and the cat enjoys every bite.
    • Once robbed he either chases you or runs away: it's just for show, he can't hit you any more.
  6. The model

    Dangerous Trinità dei Monti

    Sunglasses on her head and shopping bags on both arms: she struts up and down the rooftops of Trinità dei Monti as if on a catwalk. And tonight, the catwalk is hers.

    What they do

    • Waits at the far end of the roof and, as you arrive, struts toward you, swinging her hips.
    • Then she strikes a pose and follows you with her eyes.

    How they react

    • Bump into her side and she swings her bags: “HANDBAGGED!”, you lose a heart.
    • From above you bounce off unharmed, but she has nothing to steal.
    • Clear her by a whisker for the “CLOSE CALL!” bonus.
  7. The selfie tourists

    Rob them Trinità dei Monti, Trevi Fountain, Pantheon, Colosseum, Castel Sant'Angelo, St. Peter's

    Straw hat, flowery shirt, sunglasses and a selfie stick always at the ready. Alone or in pairs, they are after the perfect shot in front of the monuments, from Trinità dei Monti all the way to St. Peter's.

    What they do

    • Pop up out of the roof all of a sudden, in a puff of dust.
    • Strike a pose: the phone on the stick flashes with every shot.
    • Could be a man, a girl or a couple.

    How they react

    • Bump into their side and they whack you with the stick: “WHACK!”, you lose a heart.
    • Jump on their heads normally and you bounce off unharmed.
    • Dive on them and you snatch the phone: 300 points. The cat holds it in his mouth for a moment, then drops it.
    • Once robbed they duck down and turn to watch you go.
  8. The tour group

    Bumpable Trinità dei Monti, Trevi Fountain, Pantheon, Colosseum, Castel Sant'Angelo, St. Peter's

    They follow the guide with their noses in the air and phones in hand, photographing everything in sight. In most neighbourhoods they are just background; at St. Peter's, though, they are right there on your rooftop.

    What they do

    • Take photos non-stop, with their phones flashing away.
    • Almost everywhere they stand in the background and the cat runs past them.
    • At St. Peter's they follow the guide and stand on the roof, behind her umbrella.

    How they react

    • At St. Peter's, bump into their side and it's a “SHOVE!”: you lose a heart, and they duck.
    • From above you bounce off them unharmed.
  9. The gladiator

    Rob him Colosseum

    Short, round and with a helmet that never sits straight, he poses for photos outside the Colosseum. On his breaks, though, he has just one passion: his panino. He has planted his sword beside him and thinks of nothing else.

    What they do

    • Eats his panino, one bite after another.
    • Keeps his sword planted beside him, its blade glinting.
    • Announces himself with a chomp as he comes on screen.
    • Takes turns with the centurion at the Colosseum.

    How they react

    • Bump into his side and he gives you a “SHOVE!”: you lose a heart.
    • From above, without diving, you bounce off unharmed.
    • Dive on him and you snatch his panino: 150 points, and the cat eats it.
    • Once robbed he jumps in surprise, then chases you or runs away: it's just for show, he can't hit you any more.
  10. The centurion

    Dangerous Colosseum

    Tall, lanky, square-jawed, with a steel helmet and a red crest worn sideways. He guards the Colosseum like a man in command of a legion, and raises his sword every few seconds, precise as clockwork.

    What they do

    • Raises his sword above his helmet and lowers it again, always to the same beat.
    • Every time it goes up, the blade whistles and gleams.
    • Halfway through the move he holds the sword straight out in front.

    How they react

    • With his sword raised he hurts even from above: “SLASH!”, you lose a heart.
    • The blade held out halfway hurts wherever you touch it.
    • With the sword down you bounce off him from above; from the side it's a “SHOVE!”.
    • He has nothing to steal: jump him while the sword is down.
  11. The tour guide

    Trampoline St. Peter's

    Badge round her neck, round glasses and a yellow umbrella always held high so the group doesn't lose her. She talks about St. Peter's with passion to a group that only cares about photos.

    What they do

    • Holds her yellow umbrella up high and sways it.
    • There are always three mice above the umbrella.
    • Never goes anywhere without her tour group.

    How they react

    • Land on the umbrella and it launches you up like a trampoline: 100 points the first time.
    • Bump into her side and she bops you: “BONKED!”, you lose a heart, and she ducks.
    • From above, on her head, you bounce off unharmed.
  12. The Swiss Guard

    Dangerous St. Peter's

    Blue, yellow and red striped uniform, a feathered helmet and a halberd (an axe blade on a long pole) in hand: he guards the rooftops of St. Peter's with a dead-serious face. And he raises that halberd right on time, punctual as the bells.

    What they do

    • Raises the halberd and lowers it to a steady beat, a little slower than the centurion's.
    • Every time it goes up, the blade whistles.

    How they react

    • With the halberd raised it hurts even from above: “HALBERDED!”, you lose a heart.
    • Halfway through the move, the tip of the halberd hurts wherever you touch it.
    • With the halberd down you bounce off from above; from the side it's a “SHOVE!”.
    • Nothing to steal: jump while the halberd is down.
  13. The politician

    Rob him Trevi Fountain, Pantheon

    Smart grey suit, an election-poster smile and a microphone always in hand: even at night, on the terraces between the Pantheon and the Trevi Fountain, he waves to a crowd that isn't there. He never goes anywhere without his bodyguards.

    What they do

    • Stands still on the upper-level terraces, waving.
    • Has a bodyguard on each side.
    • The first time, the game warns you: “DIVE: SNATCH THE MIC!”.

    How they react

    • Dive onto him (or use the bowl) to snatch his microphone: 300 points.
    • Once robbed he just stands there gesturing, lost for words for the first time.
    • From above without diving you bounce off unharmed; from the side you lose a heart.
  14. The bodyguards

    Solid Trevi Fountain, Pantheon

    Black suits, dark glasses even at midnight and an earpiece each: two guys built like wardrobes who never take their eyes off the politician. As for the cat, they don't care, until he causes trouble.

    What they do

    • Stand still on either side of the politician, arms folded.
    • Wide and solid as a crate: you can land on them and jump again.

    How they react

    • Bump into them from the side and you get a “SHOVE!”: you lose a heart.
    • Once the mic is gone they turn toward the cat, too late.
  15. The scooter kid

    Dangerous In the Dead of Night, in every district except Testaccio

    Orange helmet, hoodie and an electric scooter that really has no business being on a roof. He only comes out while Rome sleeps, in the Dead of Night after dawn, and zooms from roof to roof as if it were a racetrack.

    What they do

    • Comes in from the right with his headlight on: first you see the beam, then you hear the bell.
    • Rides straight along the roof toward the cat.

    How they react

    • If he hits you from the side: “RUN OVER!”, you lose a heart.
    • From above you bounce off unharmed.
    • Dive onto him to stop him, and over he goes: 300 points.

Chapter 3 Rooftop animals

Prey to catch and birds to watch out for.

  1. The mouse

    Prey In every neighbourhood

    Grey, with pink ears and a red nose: the reason Rosso goes out every night. There are mice on every rooftop in Rome, and they never sit still.

    What they do

    • Run on the rooftops, over the gaps, on the scaffolding, on the upper level and even above the guide's umbrella.
    • Shine with a glow and three sparkles, so you can spot them from far away.

    How they react

    • Caught by running through them: 100 points, multiplied by the combo.
    • Every ten mice you go up a level, with 500 extra points.
  2. The pigeon

    Prey In every neighbourhood

    The most common Roman after tourists. It sits on the rooftops cooing away, until it sees a cat coming at full speed.

    What they do

    • Perches on the roof or on the upper level.
    • There are twenty-four of them on the dawn rooftop.

    How they react

    • When the cat gets close it takes off, flying forward with a flap of its wings.
    • Catch it in mid-air: 250 points, multiplied by the combo.
  3. The sparrows

    Prey Every neighbourhood except Castel Sant'Angelo

    Small, quick and always in threes. They fly high above the rooftops, bobbing along, as if daring the cat to catch them.

    What they do

    • Come in flocks of three, up high, flying towards the cat.
    • You need a double jump to reach them.

    How they react

    • 300 points each, multiplied by the combo.
    • Catch all three: “FLOCK!”, 500 extra points.
  4. The bats

    Prey Castel Sant'Angelo

    Around Castel Sant'Angelo at night, the sparrows are asleep and the sky belongs to the bats. They know the same tricks: they fly in threes, high and bobbing.

    What they do

    • Take the sparrows' place at Castel Sant'Angelo: flocks of three, up high.

    How they react

    • Worth the same as sparrows: 300 points each, and “FLOCK!” if you catch all three.
  5. The green parakeets

    Prey Trinità dei Monti

    Rose-ringed parakeets have been Romans for generations now, and their favourite spot is the trees above Trinità dei Monti. They fly in pairs, green as the leaves, trilling as they go.

    What they do

    • Fly past in pairs above the rooftops, in a wavy line, trilling.
    • At Trinità dei Monti they always turn up, and a second pair follows soon after.

    How they react

    • They don't hurt anyone.
    • 400 points each, multiplied by the combo; catch the whole pair: “PARAKEETS!”, 300 extra points.
  6. The seagull

    Dangerous From Trastevere onwards

    The true master of the Roman sky. Big, loud and bossy, it can't stand anyone running on its rooftops: it gives a warning screech and then dives.

    What they do

    • Announces itself at the top right with a flashing red “!” and a screech.
    • A moment later it dives, aiming at where the cat is going to be.
    • Shows up after the Trastevere border, and then comes back more and more often.

    How they react

    • If its beak gets you: “PECKED!”, you lose a heart.
    • Land on its back and you chase it off: 300 points, and you bounce.
    • With the invincibility bowl, just touching it is enough to chase it off.
  7. The crow

    Dangerous Colosseum

    Grey and black, with a mean stare: among the ruins of the Colosseum, the crow is in charge. It doesn't dive like the seagull: it flies low and straight, right at the cat's height.

    What they do

    • Flies in from the right, cawing, straight at the cat.
    • At the Colosseum, a new one turns up every few seconds.

    How they react

    • If it touches you: “PECKED!”, you lose a heart.
    • Dodge it with a jump; land on it and you squash it: 300 points, and off it flies.