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Cat Rooftop Rush IT

What's new

The game changes almost every day. Here are the updates, grouped by date, newest first.

4 updates · test version

  • Say hello to Travel: a map of Italy with a night train. Rome is playable for now, while Civita di Bagnoregio, Florence and Naples are “Coming soon”: we're still laying the tracks. Records and leaderboards now work per city too.
  • New Daily Challenge: one route for everyone, with its own leaderboard for the day. Who'll come out on top?
  • Seven new things to run on: café awnings to bounce on and laundry lines to run along in Trastevere, water jets at the Trevi Fountain, the Spanish Steps, the Passetto di Borgo, the Pantheon dome with a drop through the hole in its top, and Colosseum ruins whose slabs crumble under your paws.
  • Two new power-ups: catnip, which pulls mice toward you and doubles their points for a few seconds, and the ball of yarn, which gives you a third jump in mid-air.
  • A new side menu (Play, Travel, Shop, Missions, Leaderboard). In Missions, finished ones stand out with DONE! and new achievements sit at the top.
  • The dawn photo now shows your final score, and SAVE downloads the postcard. Santa Maria in Trastevere's bell tower is redrawn to match the real one, and the bell rings! Plus menu and layout fixes on small phones.

11 updates · test version

  • The Trevi Fountain is complete, with Palazzo Poli, its statues, coat of arms and basin. Grab three coins and make a wish: a heart, a shield or a frenzy.
  • New stretches to run along: the Aurelian Walls, the roof of Santa Maria in Trastevere with its bell tower, and St Peter's colonnade with its statues.
  • Missions now have Today, Achievements and Completed tabs, and the achievements you earn show up at game over too.
  • Cesare and Romeo join the Shop (Romeo shows up as you climb the ranks), and all nine cats now fit on one screen. Once the daily catch is full, gold fish slow down until tomorrow, and yesterday's mission rewards are claimed for you.
  • Politicians and their bodyguards now walk the terraces at the Pantheon and Trevi: dive to snatch the mic. The model at Trinità walks toward you and follows you with her eyes. In the Dead of Night crows come in pairs, centurions and Swiss Guards get quicker, and scooters zoom by (RUN OVER!).
  • Small fixes: the lives badge shows your own cat, falling while you're invincible no longer makes it last longer, and rank titles fit on short screens.

10 updates · test version

  • The game now speaks English! There's a Language row in Options, and it switches on the fly.
  • Progression is here: gold fish after every run, daily missions, ranks starting from Stray Kitten, and a daily chest. The Shop offers Notte, Fumo, Crema, Soriano, Arlecchino and Zaffiro, purely for looks.
  • A tutorial for your first runs (jump, double jump, dive), which you can skip.
  • A new “Roman shop” look for menus and pop-up windows, with an awning, a stone ledge and shop signs. The loading screen has a running cat, and the first launch is lighter and faster on phones.
  • The Pyramid of Cestius now watches over Testaccio, and obstacles get their true sizes. The photo gallery is now called Album, and the leaderboard shows each player's cat.

13 updates · test version

  • Rome gets busier: the strolling model and parakeets to catch at Trinità dei Monti, the tour guide and her group at St Peter's (bounce on her umbrella!), fans at Testaccio (DAJE!), and couples in love and trattoria hosts by the tables in Trastevere, where you can run across the tables.
  • The lady at the window really beats her rug now, dust cloud and thwacks included.
  • People redrawn to scale, with a new centurion and Swiss Guard and fairer hits. It's now clearer what you can jump on and what hurts (BONKED!, SHOVE!).
  • Tutorial arrows for the dive, landing on obstacles and your first bird, plus Replay tutorial and tips in Options.
  • Fewer pop-up texts in the way, since catch points now appear under the score. At dawn the scene holds still and your cat no longer hops over his companion. The game starts faster on slow connections, and from Trastevere onward the roofs are longer and more varied.

4 updates · test version

  • At the Colosseum the gladiator is enjoying his sandwich: dive to snatch it (GNAM!), then he'll chase you or run away. Mind the centurion's sword, too.
  • Your cat runs off with a tourist's phone in his mouth while the tourist turns around, stunned.
  • Animated game over: a dazed cat, a little ghost and a zoom on the fall. Flying birds now flee instead of freezing in mid-air, and falls into gaps are shown properly.
  • New friends and foes: a Swiss Guard with his halberd at St Peter's, a trattoria host with a supplì (a fried rice ball) to snatch in Trastevere, the Largo Argentina cat colony at the Pantheon (MIAO and a gift) and starlings over Castel Sant'Angelo.

One update · test version

  • Bigger, more frequent people: the lady leans out more often, you'll meet more tourists and gladiators, and tourists now reach the Colosseum and St Peter's too.
  • Mice above people sit a little higher, so you can grab them without bumping into anyone.

12 updates · test version

  • At midnight we reset the leaderboards: a clean slate for everyone.
  • Dawn at St Peter's: after the last district the sun rises, a flock takes off and a companion sits down beside your cat. The souvenir photo goes into the Album, then it's on into the Dead of Night. You can share the photo as a postcard with your score, cat and districts.
  • Head upstairs: ledges, terraces and bridges above the roofs, reachable with a double jump (CLIMB!).
  • Every district gets its own obstacles, roofs and backdrops: grills in Trastevere, rose bushes at Trinità, a stone mask at Trevi, building-site metal rods at the Colosseum. Plus bats, a black cat who wakes up grumpy, and bigger, sharper monuments.
  • The first people hit the rooftops: the lady beating her rug, the selfie-taking tourist, and the gladiator and crows at the Colosseum. The name keyboard is easier to use on phones.
  • Roman night sounds and rare events, phone vibration, and a glowing aura with a shrinking ring while you're invincible.

11 updates · test version

  • New move, the dive: swipe down (or press the down arrow) to swoop on low mice. Testaccio has a mini lesson, and WATCH OUT warnings introduce each hazard the first time you meet it.
  • Combos from x1 to x5 for back-to-back catches, skill bonuses (CLOSE CALL!, SCAFFOLD CLEARED!, PERFECT LANDING!) and your TOP COMBO at game over.
  • The game has sound! Music in the menu and in-game, ten tracks, with a theme for each district that adds instruments as your combo grows, proper sound effects, and a cat who meows differently depending on the moment. Volumes are in Options.
  • Every district gets its own sky and monument (Santa Maria in Trastevere, Trinità dei Monti, the Trevi Fountain, the Pantheon, the Colosseum, Castel Sant'Angelo), and the dome only appears at St Peter's. Here and there a broken street lamp flickers.
  • More rhythm: hand-designed rooftop sequences mixed with random ones, and bursts of speed announced by streaks of wind.
  • Every hit lands harder: a brief freeze on impact and slow motion on your last heart. The barrier is now yellow and easier to spot, and we touched up roof edges, antennas and the objects on top of the roofs.

2 updates · test version

  • The test version opens with its own leaderboard: this is where new stuff lands first.
  • Rome by districts: start in Testaccio and cross Trastevere, Trinità dei Monti, the Trevi Fountain, the Pantheon, the Colosseum and Castel Sant'Angelo all the way to St Peter's. Each district has its own Roman-style street sign and lighting, and after St Peter's the Dead of Night begins.
  • The seagull only shows up after the Trastevere sign, objects up front slide in from the edge of the screen, and lights no longer cut out abruptly.

3 updates · first public version

  • One single version, smoother thanks to new graphics tech. Old links now bring you here, your record is kept, and St Peter's dome in the background is no longer cropped.
  • A shared leaderboard: pick a three-letter name with the on-screen keyboard, and if you're offline your score is sent as soon as you're back online.
  • Dynamic lighting with shadows (lanterns, street lamps, strings of lights, moon). New obstacles to jump over or land on, the heart treat and the invincibility bowl. Pigeons, sparrows and the seagull arrive, and you shoo the gull by jumping on its back.
  • New rooftops: tiles, terraces with railings, arched bridges, tall walls with windows and ivy, murals and a towering smoking chimney.
  • On the test version: bigger controls and text on phones, a full-width name keyboard, roofs of different lengths, and an automatic return to the menu after game over.

4 updates · first public version

  • We're off! A ginger cat dashes across the rooftops of Rome by night, leaping between buildings, dodging crates and bins and catching mice.
  • Illustrated graphics arrive: a background in four layers that scroll at different speeds, animated cat and mice, and scaffolding to reach with a double jump.
  • Install it as an app on iPhone, Android or desktop, and it works offline too. It has full screen and pauses itself if you turn your phone upright.
  • In the evening, the first versions with the new graphics, smoother and crisper on high-resolution screens.

Updates land first on the test version of the game, which we use for testing.